About Work

I'm currently a SW engineer @ Meta buiding Metaverse🌏. Before this role, I was AR/Avatar graphisc engineer @ Tiktok. Before 2021, I worked @ Bosch Research productizing I4.0 & eXplainable AI web app, 3D map, & hand/glove capturing etc. for ~6 years. Back in 2014, I was Amazonian working on its retail (hardline) website.

My earlier industrial experience started at Ubisoft in 2008 as a C++ software developer for Rayman HD. I have computer science, statistics and mathematics background and thus a "mixture" of geeky/nerdy things.

I hand on lots of tech but never overfit my tech brain and here's the keywords I try to define my tech league: real-time, full-stack, GPU, web, AI, scale, productization, engineering focus.

I love graphics, however, I'm a TUI guy when coming to coding, or more precisely a Vim+Tmux guy always carrying his backpack.

About Academy

In 2014, I graduated from University of Iowa where I spent wonderful years studying 3D real time rendering with my advisor Chris Wyman. I also have M.S. degree in Probability and Mathematics Statistics and B.S. degree in Applied Mathematics from Sichuan University, where I worked on theoretical research (statistics) of multi-sensor fusion with Prof. Yunmin Zhu.

About Life

I have two "lovely" kids with my wife living in bay area. As expected, the 9-years-old son loves highway 🛣️ while the 3-years-old son loves trees 🌴.

During weekends, I enjoy playing , , and sometimes go out to nature for fresh air.